For this project I was required to create a particle system as a component in a design. I chose to make a smoke and fire simulation as a part of a WWE stage design. I was inspired by a video I came across of a concert stage design that had been 3D animated in a similar manner.
I first created the base models for the stage. I then applied textures to my models with UV mapping and geometry nodes. I set up my particle system using a domain and emitter and then arranged my lighting setup with spotlights and a fog volume.
